28 #ifndef AVCODEC_VC1DSP_H
29 #define AVCODEC_VC1DSP_H
65 void (*
sprite_h)(uint8_t *dst,
const uint8_t *src,
int offset,
int advance,
int count);
69 const uint8_t *src2a,
int alpha,
int width);
71 const uint8_t *src2a,
const uint8_t *src2b,
int offset2,
72 int alpha,
int width);
op_pixels_func avg_vc1_mspel_pixels_tab[16]
void(* vc1_h_overlap)(uint8_t *src, int stride)
void(* vc1_inv_trans_4x8)(uint8_t *dest, int line_size, DCTELEM *block)
void(* sprite_v_double_onescale)(uint8_t *dst, const uint8_t *src1a, const uint8_t *src1b, int offset1, const uint8_t *src2a, int alpha, int width)
void(* vc1_v_loop_filter8)(uint8_t *src, int stride, int pq)
void(* vc1_v_loop_filter4)(uint8_t *src, int stride, int pq)
void(* sprite_v_double_twoscale)(uint8_t *dst, const uint8_t *src1a, const uint8_t *src1b, int offset1, const uint8_t *src2a, const uint8_t *src2b, int offset2, int alpha, int width)
void(* vc1_inv_trans_8x4_dc)(uint8_t *dest, int line_size, DCTELEM *block)
void(* vc1_inv_trans_4x8_dc)(uint8_t *dest, int line_size, DCTELEM *block)
void(* vc1_inv_trans_8x8)(DCTELEM *b)
void(* vc1_h_loop_filter8)(uint8_t *src, int stride, int pq)
void(* vc1_inv_trans_8x8_dc)(uint8_t *dest, int line_size, DCTELEM *block)
void(* vc1_inv_trans_4x4_dc)(uint8_t *dest, int line_size, DCTELEM *block)
void(* vc1_v_s_overlap)(DCTELEM *top, DCTELEM *bottom)
void ff_vc1dsp_init_altivec(VC1DSPContext *c)
void(* h264_chroma_mc_func)(uint8_t *dst, uint8_t *src, int srcStride, int h, int x, int y)
void(* vc1_v_loop_filter16)(uint8_t *src, int stride, int pq)
void(* op_pixels_func)(uint8_t *block, const uint8_t *pixels, int line_size, int h)
h264_chroma_mc_func avg_no_rnd_vc1_chroma_pixels_tab[3]
void(* vc1_h_loop_filter4)(uint8_t *src, int stride, int pq)
static void(WINAPI *cond_broadcast)(pthread_cond_t *cond)
void(* sprite_v_double_noscale)(uint8_t *dst, const uint8_t *src1a, const uint8_t *src2a, int alpha, int width)
void(* vc1_inv_trans_4x4)(uint8_t *dest, int line_size, DCTELEM *block)
h264_chroma_mc_func put_no_rnd_vc1_chroma_pixels_tab[3]
void ff_vc1dsp_init(VC1DSPContext *c)
void(* sprite_v_single)(uint8_t *dst, const uint8_t *src1a, const uint8_t *src1b, int offset, int width)
struct VC1DSPContext VC1DSPContext
void(* vc1_inv_trans_8x4)(uint8_t *dest, int line_size, DCTELEM *block)
void(* vc1_v_overlap)(uint8_t *src, int stride)
void(* vc1_h_s_overlap)(DCTELEM *left, DCTELEM *right)
op_pixels_func put_vc1_mspel_pixels_tab[16]
void ff_vc1dsp_init_mmx(VC1DSPContext *dsp)
void(* sprite_h)(uint8_t *dst, const uint8_t *src, int offset, int advance, int count)
void(* vc1_h_loop_filter16)(uint8_t *src, int stride, int pq)